Right-click to add 5 hours of Metin Hunter time to the Auto Hunt: in this mode it only attacks Metin stones. The time runs in real time. Open it: sidebar (next to the inventory) -> Auto Hunt. Level 35+. Bonus: +10% chance of double yang for 5 hours. Cannot be used while Master Hunter is active. Not stackable: only usable when the previous 5-hour bonus has expired.
Item Shop
Pick it, add it to the cart, order it — the team hands it over in-game.
- 1PickBrowse the categories
- 2Add to cartJust one tap
- 3OrderDelivered in-game by the team
Auto Hunt supplies
6 itemsRight-click to add 20 days of Metin Hunter time to the Auto Hunt: in this mode it only attacks Metin stones. The time runs in real time; the time of several items adds up. Open it: sidebar (next to the inventory) -> Auto Hunt. Level 55+. Stackable (max. 120 days per mode), range up to 50 m. Cannot be used while Master Hunter is active.
Right-click to add 30 days of Metin Hunter time to the Auto Hunt: in this mode it only attacks Metin stones. The time runs in real time. Open it: sidebar (next to the inventory) -> Auto Hunt. Level 75+. MASTER HUNTER: range up to 80 m and +10% EXP for 30 days. Not stackable: only usable when less than 1 day is left in this mode, and while it lasts you cannot add other time.
Right-click to add 5 hours of Monster Hunter time to the Auto Hunt: in this mode it only attacks monsters. The time runs in real time. Open it: sidebar (next to the inventory) -> Auto Hunt. Level 35+. Bonus: +10% chance of double yang for 5 hours. Cannot be used while Master Hunter is active. Not stackable: only usable when the previous 5-hour bonus has expired.
Right-click to add 20 days of Monster Hunter time to the Auto Hunt: in this mode it only attacks monsters. The time runs in real time; the time of several items adds up. Open it: sidebar (next to the inventory) -> Auto Hunt. Level 55+. Stackable (max. 120 days per mode), range up to 50 m. Cannot be used while Master Hunter is active.
Right-click to add 30 days of Monster Hunter time to the Auto Hunt: in this mode it only attacks monsters. The time runs in real time. Open it: sidebar (next to the inventory) -> Auto Hunt. Level 75+. MASTER HUNTER: range up to 80 m and +10% EXP for 30 days. Not stackable: only usable when less than 1 day is left in this mode, and while it lasts you cannot add other time.
Mission supplies
1 itemsRight-click: activates Premium missions for 5 days. 8 active missions, +20 quota daily, 5 free list refreshes a day, more and better rewards. If already active, it is extended by 5 days. Only available in the Item Shop.
Awakening
6 itemsAwakening Seal. Put it into the Awakening panel (sidebar) or right-click it: the Hellfire Titan form is yours forever. 30 sec giant form with devastating area skills, then 60 sec rest. Hotkey: X.
Awakening Seal. Put it into the Awakening panel (sidebar) or right-click it: the Frostdeath Angel form is yours forever. 30 sec giant form with devastating area skills, then 60 sec rest. Hotkey: X.
Awakening Seal. Put it into the Awakening panel (sidebar) or right-click it: the Soul Reaper form is yours forever. 30 sec giant form with devastating area skills, then 60 sec rest. Hotkey: X.
Awakening Seal. Put it into the Awakening panel (sidebar) or right-click it: the Stormwing Demon form is yours forever. 30 sec giant form with devastating area skills, then 60 sec rest. Hotkey: X.
Awakening Seal. Put it into the Awakening panel (sidebar) or right-click it: the Blood Moon Mistress form is yours forever. 30 sec giant form with devastating area skills, then 60 sec rest. Hotkey: X.
Awakening Seal. Put it into the Awakening panel (sidebar) or right-click it: the Blackhorn Demon King form is yours forever. 30 sec giant form with devastating area skills, then 60 sec rest. Hotkey: X.
Cosmetics – Weapon
82 itemsCostume for the weapon of the Symbiont set.
Permanent.
Costume for the weapon of the Symbiont set.
Permanent.
Costume for the weapon of the Symbiont set.
Permanent.
Costume for the weapon of the Symbiont set.
Permanent.
Costume for the weapon of the Symbiont set.
Permanent.
Costume for the weapon of the Symbiont set.
Permanent.
Permanent weapon outfit of the Viking set.
Permanent weapon outfit of the Viking set.
Permanent weapon outfit of the Viking set.
Permanent weapon outfit of the Viking set.
Permanent weapon outfit of the Viking set.
Permanent weapon outfit of the Viking set.
Permanent weapon outfit of the Viking set.
Weapon skin from the Asmodeus set.
Permanent.
Weapon skin from the Asmodeus set.
Permanent.
Weapon skin from the Asmodeus set.
Permanent.
Weapon skin from the Asmodeus set.
Permanent.
Weapon skin from the Asmodeus set.
Permanent.
Weapon skin from the Asmodeus set.
Permanent.
Weapon skin from the Asmodeus set.
Permanent.
Weapon skin from the Belial set.
Permanent.
Weapon skin from the Belial set.
Permanent.
Weapon skin from the Belial set.
Permanent.
Weapon skin from the Belial set.
Permanent.
Weapon skin from the Belial set.
Permanent.
Weapon skin from the Belial set.
Permanent.
Weapon skin from the Belial set.
Permanent.
Costume for the weapon of the Afterlife set.
Permanent.
Costume for the weapon of the Afterlife set.
Permanent.
Costume for the weapon of the Afterlife set.
Permanent.
Costume for the weapon of the Afterlife set.
Permanent.
Costume for the weapon of the Afterlife set.
Permanent.
Costume for the weapon of the Afterlife set.
Permanent.
Costume for the weapon of the Afterlife set.
Permanent.
Weapon costume from the Durin set.
Permanent.
Weapon costume from the Durin set.
Permanent.
Weapon costume from the Durin set.
Permanent.
Weapon costume from the Durin set.
Permanent.
Weapon costume from the Durin set.
Permanent.
Weapon costume from the Durin set.
Permanent.
Weapon costume from the Durin set.
Permanent.
Permanent weapon outfit of the Ymir set.
Permanent weapon outfit of the Ymir set.
Permanent weapon outfit of the Ymir set.
Permanent weapon outfit of the Ymir set.
Permanent weapon outfit of the Ymir set.
Permanent weapon outfit of the Ymir set.
Permanent weapon outfit of the Ymir set.
Weapon costume from the Azereth set.
Permanent.
Weapon costume from the Azereth set.
Permanent.
Weapon costume from the Azereth set.
Permanent.
Weapon costume from the Azereth set.
Permanent.
Weapon costume from the Azereth set.
Permanent.
Weapon costume from the Azereth set.
Permanent.
Weapon costume from the Azereth set.
Permanent.
Weapon skin from the Valak set.
Permanent.
Weapon skin from the Valak set.
Permanent.
Weapon skin from the Valak set.
Permanent.
Weapon skin from the Valak set.
Permanent.
Weapon skin from the Valak set.
Permanent.
Weapon skin from the Valak set.
Permanent.
Weapon skin from the Valak set.
Permanent.
Costume for the weapon of the Longshen set.
Permanent.
Costume for the weapon of the Longshen set.
Permanent.
Costume for the weapon of the Longshen set.
Permanent.
Costume for the weapon of the Longshen set.
Permanent.
Costume for the weapon of the Longshen set.
Permanent.
Costume for the weapon of the Longshen set.
Permanent.
Costume for the weapon of the Longshen set.
Permanent.
Time limited weapon skin from the Abyssal set.
Time limited weapon skin from the Abyssal set.
Time limited weapon skin from the Abyssal set.
Time limited weapon skin from the Abyssal set.
Time limited weapon skin from the Abyssal set.
Time limited weapon skin from the Abyssal set.
Time limited weapon skin from the Abyssal set.
- Strong against monsters +5%
Starter outfit from Season 1
- Strong against monsters +5%
Starter outfit from Season 1
- Strong against monsters +5%
Starter outfit from Season 1
- Strong against monsters +5%
Starter outfit from Season 1
- Strong against monsters +5%
Starter outfit from Season 1
- Strong against monsters +5%
Starter outfit from Season 1
Cosmetics – Armour
12 itemsSilver suit of armour once belonging to a knightly dynasty of times long past.
Red suit of armour once belonging to a knightly dynasty of times long past.
A magnificent suit of armour, forged by the keeper of the winds.
A magnificent suit of armour, forged by the god of the dusk.
The uniform of the honourable Fire Dragon Guards.
The uniform of the honourable Ice Dragon Guards.
This costume shrouds you in the magic of the lunar shadows.
This costume shrouds you in the magic of the argent star.
Blue armour in the style of an experienced shogun.
Red armour in the style of an experienced shogun.
Flaming infernal armour, perfect for instilling terror.
Glowing blue infernal armour, perfect for instilling terror.
Cosmetics – Hair
11 itemsSilver helmet once belonging to a knightly dynasty of times long past.
Red helmet once belonging to a knightly dynasty of times long past.
A magnificent helmet, forged by the keeper of the winds.
A magnificent helmet, forged by the god of the dusk.
The headgear of the honourable Fire Dragon Guards.
The headgear of the honourable Ice Dragon Guards.
This helmet shrouds you in the magic of the lunar shadows.
This helmet shrouds you in the magic of the argent star.
Samurai-style hair bun with a silver clasp for male characters.
Samurai-style hair bun with a golden clasp for male characters.
Golden helmet with devil's horns.
Cosmetics – Wings
11 itemsStole in the shape of a shield from the Symbiont set.
Stole of the Afterlife set.
Stole of the Longshen set.
Cloak from the Azereth set.
Stole of the Durin set.
Stole from the Asmodeus set.
Wings from the Valak set.
Wings from the Belial set.
Time limited wings from the Abyssal set.
Permanent stole of the Viking set.
Permanent wings of the Ymir set.
Cosmetics – Effect
18 itemsGlow for the weapon of the Symbiont set.
Glow for the weapon of the Symbiont set.
Glow for weapon from the Valak set.
Glow for weapon from the Belial set.
Shine from the Abyssal set.
Permanent.
Permanent weapon effect of the Viking set.
Glow for the armor of the Symbiont set.
Glow for the armor of the Symbiont set.
Glow for the armor of the Afterlife set.
Glow for the armor of the Longshen set.
Shining armor effect.
Permanent.
Armor glow effect.
Permanent.
Glow for armor from the Asmodeus set.
Glow for armor from the Valak set.
Glow for armor from the Belial set.
Shine from the Abyssal set
Permanent.
Permanent armor effect of the Viking set.
Armor effect of the Ymir set.
Mounts
14 items- Movement speed +30%
This seal summons your mysterious Black Panther. It increases your movement speed by 30.
- Movement speed +30%
This seal summons your valiant Leopard. It increases your movement speed by 30.
- Movement speed +60%
Seal for a Noble Black Horse. It increases your movement speed by 60.
- Movement speed +60%
Seal for one of the beautiful and extremely rare purple horses. It increases your movement speed by 60.
- Movement speed +60%
You can use this seal to summon your reindeer Comet. It increases your movement speed by 60.
- Movement speed +60%
You can use this seal to summon your aggressive Polar Predator. It increases your movement speed by 60.
- Movement speed +60%
You can use this seal to summon your Armoured Panda. It increases your movement speed by 60.
- Movement speed +60%
The seal summons your Blue Arctic Wolf.
- Movement speed +60%
You can use this seal to summon your Unicorn. It increases your movement speed by 60.
- Movement speed +60%
You can use this seal to summon your Nightmare. It increases your movement speed by 60.
Pets
11 itemsAn elemental spirit sleeps inside. Use it to hatch a companion with a random element (Earth, Fire, Water or Wind).
The companion hatched from it gets YOUR element and starts at level 10.
Your active companion gets a new random element (different from the current one).
You choose the new element of your active companion.
Teaches your active companion a new random skill in a free slot; if there is none, it strengthens an existing one.
Replaces a chosen skill with a new random one (level 1). Used in the Elemental Companion window.
Gives a lot of experience to your active companion.
Needed for the evolution of a companion (Wild, Brave, Heroic stage).
Finishes an expedition instantly. Only a few can be used per day.
Unlocks the 3rd expedition slot forever. Character bound.
30 days: more expedition loot and a daily pack (Expedition Speed-up + Soul Dust).
Other items
11 itemsRight-click: permanently activates Waypoint Premium on this character. +3 saved places (8 in total), saving costs 125,000 Yang instead of 500,000, and the recommended boss and Metin stone spots become available. Only available in the Item Shop.
Drag it onto any costume (armour, hairstyle, weapon) or glow to add a new bonus. Max. 3 bonuses; chance: 85% / 75% / 55%. On failure the item is used up.
Drag it onto any costume (armour, hairstyle, weapon) or glow to reroll its costume bonuses.
Crafted chest (Alchemist). Boosters: Green and Purple Potion, Critical and Piercing Strike, Dragon God boosters, Cape of Courage, EXP Ring.
Crafted chest (Alchemist). Contains Smith Ore II-IV, rarely an Ancient Upgrade Stone, Blessing Scroll or bonus switcher.
Crafted chest (Alchemist). Contains Smith Ore V-VII, Ancient Upgrade Stone, rarely a Blessing Scroll, bonus switcher or Blessing Marble.
Crafted chest (Alchemist). Contains Smith Ore VIII-X, Ancient Upgrade Stone, rarely a Blessing Scroll, bonus switcher or Blessing Marble.
Increases the success rate when crafting by 15%.
Only one can be used at a time.
Voucher to the value of 100 Dragon Coins. Item is tradeable.
Voucher to the value of 1000 Dragon Coins. Item is tradeable.
Dungeon items
4 itemsEntry ticket: Stoneheart Depths (45+). Used from the Dungeon window: one ticket = one run (in a party the leader pays). Sold by the Ticket Seller.
Entry ticket: Frozen Echo (58+). Used from the Dungeon window: one ticket = one run (in a party the leader pays). Sold by the Ticket Seller.
Entry ticket: Flameheart Fortress (70+). Used from the Dungeon window: one ticket = one run (in a party the leader pays). Sold by the Ticket Seller.
Entry ticket: Windstill Sanctuary (82+). Used from the Dungeon window: one ticket = one run (in a party the leader pays). Sold by the Ticket Seller.
Elemental stones – Attack stones
12 itemsElemental stones – Defence stones
12 itemsMedals – Attack
131 itemsBonus: Strength against monsters +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strength against monsters +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strength against monsters +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strength against monsters +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strong against Undead +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strong against Undead +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strong against Undead +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strong against Undead +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strong against Undead +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strong against Undead +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strong against Devils +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strong against Devils +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strong against Devils +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strong against Devils +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strong against Devils +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strong against Devils +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strong against Half Humans +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strong against Half Humans +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strong against Warriorr +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strong against Warriorr +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strong against Ninjas +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strong against Ninjas +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strong against Sura +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strong against Sura +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strong against Shamans +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strong against Shamans +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Chance of critical hit +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Chance of critical hit +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Chance of critical hit +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Chance of critical hit +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Chance of critical hit +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Chance of critical hit +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance for piercing Hits. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance for piercing Hits. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance for piercing Hits. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 4% Chance for piercing Hits. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 4% Chance for piercing Hits. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 5% Chance for piercing Hits. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Skill Damage 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Skill Damage 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Skill Damage 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Skill Damage 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Average Damage 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Average Damage 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Average Damage 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Average Damage 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Attack Value +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Attack Value +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Attack Value +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Magic attack +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Magic attack +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Magic attack +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Magic/melee attack +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Magic/melee attack +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Magic/melee attack +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Poisoning chance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Poisoning chance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Poisoning chance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Poisoning chance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Poisoning chance 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Poisoning chance 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Poisoning chance 5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Poisoning chance 5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Blackout chance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Blackout chance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Blackout chance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Blackout chance 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Slowing chance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Slowing chance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Slowing chance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Slowing chance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Slowing chance 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Slowing chance 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Slowing chance 5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Slowing chance 5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Slowing chance 6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% chance to rob SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% chance to rob SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% chance to rob SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% chance to rob SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 4% chance to rob SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 4% chance to rob SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 5% chance to rob SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 5% chance to rob SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strength +3. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strength +3. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strength +3. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strength +3. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strength +4. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strength +4. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strength +5. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strength +5. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Strength +6. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Dexterity +3. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Dexterity +3. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Dexterity +3. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Dexterity +3. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Dexterity +4. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Dexterity +4. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Dexterity +5. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Dexterity +5. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Dexterity +6. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Intelligence +3. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Intelligence +3. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Intelligence +3. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Intelligence +3. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Intelligence +4. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Intelligence +4. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Intelligence +5. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Intelligence +5. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Intelligence +6. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Attack Speed +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Attack Speed +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Attack Speed +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Attack Speed +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Attack Speed +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Attack Speed +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Attack Speed +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Attack Speed +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Casting Speed +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Casting Speed +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Casting Speed +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Casting Speed +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Casting Speed +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Casting Speed +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Casting Speed +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Casting Speed +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Casting Speed +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Casting Speed +6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Casting Speed +6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Casting Speed +7%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Medals – Defence
151 itemsBonus: 3% damage will be absorbed by HP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% damage will be absorbed by HP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% damage will be absorbed by HP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 4% damage will be absorbed by HP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 4% damage will be absorbed by HP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 5% damage will be absorbed by HP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% damage will be absorbed by SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% damage will be absorbed by SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% damage will be absorbed by SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% damage will be absorbed by SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 4% damage will be absorbed by SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 4% damage will be absorbed by SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 5% damage will be absorbed by SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 5% damage will be absorbed by SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Sword Defence 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Sword Defence 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Sword Defence 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Sword Defence 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Two-Handed Defence 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Two-Handed Defence 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Two-Handed Defence 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Two-Handed Defence 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Dagger Defence 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Dagger Defence 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Dagger Defence 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Dagger Defence 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Bell Defence 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Bell Defence 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Bell Defence 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Bell Defence 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Fan Defence 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Fan Defence 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Fan Defence 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Fan Defence 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Arrow Defence 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Arrow Defence 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Arrow Defence 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Arrow Defence 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Defence chance against warrior attacks: 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Defence chance against ninja attacks: 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Defence chance against sura attacks: 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Defence chance against shaman attacks: 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against Skill Damage 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against Skill Damage 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against Skill Damage 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against Skill Damage 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Average Damage Resistance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Average Damage Resistance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Average Damage Resistance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Average Damage Resistance 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against critical hits +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against critical hits +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against critical hits +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against critical hits +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against critical hits +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against critical hits +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against critical hits +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against critical hits +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against piercing hits +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against piercing hits +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against piercing hits +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against piercing hits +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against piercing hits +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against piercing hits +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against piercing hits +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against piercing hits +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Defence +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Defence +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Defence +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Poison Resistance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Poison Resistance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Poison Resistance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Poison Resistance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Poison Resistance 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Poison Resistance 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Poison Resistance 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Poison Resistance 5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Poison Resistance 5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Poison Resistance 6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Poison Resistance 6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Poison Resistance 7%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance to Half Humans 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Max. HP +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Max. HP +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Max. HP +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Max. HP +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Max. HP +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Max. HP +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Max. SP +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Max. SP +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Max. SP +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Max. SP +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Max. SP +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Max. SP +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Max. SP +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Max. SP +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Max. SP +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Max. SP +6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Max. SP +6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Max. SP +7%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: HP Regeneration +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: HP Regeneration +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: HP Regeneration +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: HP Regeneration +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: HP Regeneration +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: HP Regeneration +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: HP Regeneration +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: HP Regeneration +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: HP Regeneration +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: HP Regeneration +6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: HP Regeneration +6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: HP Regeneration +7%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: SP Regeneration +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: SP Regeneration +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: SP Regeneration +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: SP Regeneration +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: SP Regeneration +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: SP Regeneration +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: SP Regeneration +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: SP Regeneration +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: SP Regeneration +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: SP Regeneration +6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: SP Regeneration +6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: SP Regeneration +7%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance, to restore HP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance, to restore HP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance, to restore HP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance, to restore HP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 4% Chance, to restore HP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 4% Chance, to restore HP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 5% Chance, to restore HP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 5% Chance, to restore HP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 6% Chance, to restore HP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance to restore SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance to restore SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance to restore SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance to restore SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 4% Chance to restore SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 4% Chance to restore SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 5% Chance to restore SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 5% Chance to restore SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 6% Chance to restore SP. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Vitality +3. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Vitality +3. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Vitality +3. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Vitality +3. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Vitality +4. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Vitality +4. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Vitality +5. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Vitality +5. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Vitality +6. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Medals – Elemental
150 itemsBonus: Power of Fire +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Fire +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Fire +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Fire +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Fire +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Fire +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Fire +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Fire +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Fire +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Fire +6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Fire +6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Fire +7%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Ice +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Ice +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Ice +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Ice +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Ice +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Ice +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Ice +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Ice +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Ice +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Ice +6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Ice +6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Ice +7%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of the Wind +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of the Wind +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of the Wind +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of the Wind +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of the Wind +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of the Wind +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of the Wind +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of the Wind +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of the Wind +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of the Wind +6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of the Wind +6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of the Wind +7%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Earth +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Earth +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Earth +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Earth +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Earth +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Earth +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Earth +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Earth +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Earth +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Earth +6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Earth +6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Earth +7%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Lightning +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Lightning +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Lightning +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Lightning +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Lightning +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Lightning +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Lightning +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Lightning +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Lightning +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Lightning +6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Lightning +6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Lightning +7%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Darkness +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Darkness +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Darkness +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Darkness +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Darkness +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Darkness +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Darkness +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Darkness +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Darkness +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Darkness +6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Darkness +6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Darkness +7%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Fire +3%, Power of Ice +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Fire +4%, Power of Ice +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Fire +3%, Power of the Wind +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Fire +4%, Power of the Wind +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Fire +3%, Power of Earth +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Fire +4%, Power of Earth +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Fire +3%, Power of Lightning +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Fire +4%, Power of Lightning +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Fire +3%, Power of Darkness +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Fire +4%, Power of Darkness +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Ice +3%, Power of the Wind +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Ice +4%, Power of the Wind +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Ice +3%, Power of Earth +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Ice +4%, Power of Earth +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Ice +3%, Power of Lightning +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Ice +4%, Power of Lightning +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Ice +3%, Power of Darkness +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Ice +4%, Power of Darkness +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of the Wind +3%, Power of Earth +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of the Wind +4%, Power of Earth +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of the Wind +3%, Power of Lightning +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of the Wind +4%, Power of Lightning +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of the Wind +3%, Power of Darkness +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of the Wind +4%, Power of Darkness +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Earth +3%, Power of Lightning +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Earth +4%, Power of Lightning +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Earth +3%, Power of Darkness +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Earth +4%, Power of Darkness +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Lightning +3%, Power of Darkness +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Power of Lightning +4%, Power of Darkness +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Fire Resistance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Fire Resistance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Fire Resistance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Fire Resistance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Fire Resistance 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Fire Resistance 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Fire Resistance 5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Fire Resistance 5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Ice resistance +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Ice resistance +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Ice resistance +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Ice resistance +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Ice resistance +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Ice resistance +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Ice resistance +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Ice resistance +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Wind Resistance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Wind Resistance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Wind Resistance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Wind Resistance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Wind Resistance 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Wind Resistance 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Wind Resistance 5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Wind Resistance 5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Earth resistance +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Earth resistance +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Earth resistance +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Earth resistance +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Earth resistance +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Earth resistance +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Earth resistance +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Earth resistance +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Lightning Resistance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Lightning Resistance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Lightning Resistance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Lightning Resistance 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Lightning Resistance 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Lightning Resistance 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Lightning Resistance 5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Lightning Resistance 5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against darkness +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against darkness +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against darkness +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against darkness +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against darkness +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against darkness +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against darkness +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Resistance against darkness +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Medals – Other
68 itemsBonus: Movement Speed 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Movement Speed 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Movement Speed 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Movement Speed 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Movement Speed 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Movement Speed 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Movement Speed 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Movement Speed 5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Movement Speed 5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Movement Speed 6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Movement Speed 6%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Movement Speed 7%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance for EXP Bonus. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance for EXP Bonus. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance for EXP Bonus. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance for EXP Bonus. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 4% Chance for EXP Bonus. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 4% Chance for EXP Bonus. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 4% Chance for EXP Bonus. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 5% Chance for EXP Bonus. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 5% Chance for EXP Bonus. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 6% Chance for EXP Bonus. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 6% Chance for EXP Bonus. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 7% Chance for EXP Bonus. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: EXP +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: EXP +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: EXP +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: EXP +3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: EXP +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: EXP +4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: EXP +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: EXP +5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance to drop double Yang. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance to drop double Yang. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance to drop double Yang. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance to drop double Yang. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 4% Chance to drop double Yang. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 4% Chance to drop double Yang. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 4% Chance to drop double Yang. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 5% Chance to drop double Yang. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 5% Chance to drop double Yang. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 6% Chance to drop double Yang. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 6% Chance to drop double Yang. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 7% Chance to drop double Yang. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Yang drop chance increased by 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Yang drop chance increased by 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Yang drop chance increased by 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Yang drop chance increased by 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Yang drop chance increased by 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Yang drop chance increased by 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Yang drop chance increased by 5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Yang drop chance increased by 5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance to drop double the Items. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance to drop double the Items. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance to drop double the Items. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 3% Chance to drop double the Items. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 4% Chance to drop double the Items. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 4% Chance to drop double the Items. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 5% Chance to drop double the Items. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: 5% Chance to drop double the Items. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Item drop chance increased by 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Item drop chance increased by 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Item drop chance increased by 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Item drop chance increased by 3%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Item drop chance increased by 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Item drop chance increased by 4%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Item drop chance increased by 5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Bonus: Item drop chance increased by 5%. The bonus is active only while the medal is in the Medal Inventory; it ends when you take it out.
Runes – Blood Runes
25 itemsBonus: Strength against monsters +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: Chance of critical hit +4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: Average Damage 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: 3% damage will be absorbed by HP. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: Strong against Devils +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: 5% Chance for piercing Hits. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: Magic attack +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: Strength against monsters +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: Chance of critical hit +5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: Average Damage 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: 4% damage will be absorbed by HP. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: Strong against Devils +4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: Skill Damage 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: Magic attack +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: Strong against Undead +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: 3% Chance for piercing Hits. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: Attack Value +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: 5% damage will be absorbed by HP. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: Chance of critical hit +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: Skill Damage 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: Magic/melee attack +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: Strong against Undead +4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: 4% Chance for piercing Hits. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: Attack Value +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Bonus: Strength against monsters +3%, Chance of critical hit +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Blood Rune Fragment.
Runes – Shadow Runes
25 itemsBonus: Poisoning chance 6%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: Slowing chance 6%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: 5% chance to rob SP. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: Poisoning chance 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: Slowing chance 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: 6% damage will be absorbed by SP. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: Strong against Ninjas +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: Blackout chance 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: 3% damage will be absorbed by SP. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: 6% chance to rob SP. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: Poisoning chance 4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: Slowing chance 4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: 3% chance to rob SP. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: Strong against Sura +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: Blackout chance 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: 4% damage will be absorbed by SP. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: Strong against Half Humans +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: Poisoning chance 5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: Slowing chance 5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: 4% chance to rob SP. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: Strong against Shamans +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: Blackout chance 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: 5% damage will be absorbed by SP. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: Strong against Warriorr +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Bonus: Poisoning chance 3%, Slowing chance 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Shadow Rune Fragment.
Runes – Storm Runes
25 itemsBonus: Power of Ice +4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of Earth +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of Darkness +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of Fire +5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of the Wind +4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of Lightning +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of Fire +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of Ice +5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of Earth +4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of Darkness +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of Ice +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of the Wind +5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of Lightning +4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of Fire +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of the Wind +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of Earth +5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of Darkness +4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of Ice +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of Earth +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of Lightning +5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of Fire +4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of the Wind +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of Lightning +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of Darkness +5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Bonus: Power of the Wind +3%, Power of Lightning +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Storm Rune Fragment.
Runes – Stone Runes
25 itemsBonus: Earth resistance +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Resistance against darkness +4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Resistance against piercing hits +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Wind Resistance 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Lightning Resistance 4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Poison Resistance 7%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Ice resistance +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Earth resistance +4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Resistance against darkness +5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Fire Resistance 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Wind Resistance 4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Lightning Resistance 5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Resistance against critical hits +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Ice resistance +4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Earth resistance +5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Poison Resistance 4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Fire Resistance 4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Wind Resistance 5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Resistance against darkness +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Resistance against critical hits +4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Ice resistance +5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Lightning Resistance 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Poison Resistance 5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Fire Resistance 5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Bonus: Resistance against critical hits +3%, Resistance against piercing hits +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Stone Rune Fragment.
Runes – Iron Runes
25 itemsBonus: Fan Defence 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Resistance against Skill Damage 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Sword Defence 4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Bell Defence 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Arrow Defence 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Defence +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Dagger Defence 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Fan Defence 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Average Damage Resistance 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Two-Handed Defence 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Bell Defence 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Arrow Defence 4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Sword Defence 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Dagger Defence 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Fan Defence 4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Average Damage Resistance 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Two-Handed Defence 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Bell Defence 4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Resistance against Skill Damage 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Sword Defence 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Dagger Defence 4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Arrow Defence 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Defence +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Two-Handed Defence 4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Bonus: Resistance against Skill Damage 3%, Average Damage Resistance 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Iron Rune Fragment.
Runes – Life Runes
25 itemsBonus: 3% Chance, to restore HP. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: Vitality +4. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: Max. SP +5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: SP Regeneration +4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: 4% Chance to restore SP. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: Max. HP +4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: HP Regeneration +5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: 4% Chance, to restore HP. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: Vitality +5. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: Max. SP +6%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: SP Regeneration +5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: 5% Chance to restore SP. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: Max. SP +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: HP Regeneration +7%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: 5% Chance, to restore HP. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: Max. HP +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: HP Regeneration +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: SP Regeneration +7%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: Vitality +3. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: Max. SP +4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: SP Regeneration +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: 3% Chance to restore SP. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: Max. HP +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: HP Regeneration +4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Bonus: Max. HP +3%, Max. SP +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Life Rune Fragment.
Runes – Wind Runes
25 itemsBonus: Movement Speed 5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Strength +4. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Intelligence +3. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Attack Speed +6%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Casting Speed +5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Dexterity +4. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Attack Speed +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Movement Speed 7%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Strength +5. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Intelligence +4. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Movement Speed 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Casting Speed +7%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Dexterity +5. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Attack Speed +4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Casting Speed +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Strength +6. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Intelligence +5. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Movement Speed 4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Strength +3. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Dexterity +6. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Attack Speed +5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Casting Speed +4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Dexterity +3. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Intelligence +6. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Bonus: Movement Speed 3%, Attack Speed +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Wind Rune Fragment.
Runes – Gold Runes
25 itemsBonus: Item drop chance increased by 4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: EXP +3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: 7% Chance to drop double Yang. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: 5% Chance to drop double the Items. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: 4% Chance for EXP Bonus. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: 3% Chance to drop double Yang. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: Yang drop chance increased by 6%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: Item drop chance increased by 5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: EXP +4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: Yang drop chance increased by 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: 6% Chance to drop double the Items. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: 5% Chance for EXP Bonus. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: 4% Chance to drop double Yang. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: 3% Chance to drop double the Items. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: Item drop chance increased by 6%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: EXP +5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: Yang drop chance increased by 4%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: Item drop chance increased by 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: 7% Chance for EXP Bonus. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: 5% Chance to drop double Yang. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: 4% Chance to drop double the Items. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: 3% Chance for EXP Bonus. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: EXP +6%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: Yang drop chance increased by 5%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Bonus: EXP +3%, Yang drop chance increased by 3%. The bonus is active only while the rune is in the Rune Inventory; it ends when you take it out. Exchange price: 100 x Gold Rune Fragment.
Runes – Rune Fragments
8 itemsExchange 100 of these for one Blood Rune on the Exchange tab of the Rune Inventory. Drops from Metin stones, world bosses and elemental dungeon bosses.
Exchange 100 of these for one Shadow Rune on the Exchange tab of the Rune Inventory. Drops from Metin stones, world bosses and elemental dungeon bosses.
Exchange 100 of these for one Storm Rune on the Exchange tab of the Rune Inventory. Drops from Metin stones, world bosses and elemental dungeon bosses.
Exchange 100 of these for one Stone Rune on the Exchange tab of the Rune Inventory. Drops from Metin stones, world bosses and elemental dungeon bosses.
Exchange 100 of these for one Iron Rune on the Exchange tab of the Rune Inventory. Drops from Metin stones, world bosses and elemental dungeon bosses.
Exchange 100 of these for one Life Rune on the Exchange tab of the Rune Inventory. Drops from Metin stones, world bosses and elemental dungeon bosses.
Exchange 100 of these for one Wind Rune on the Exchange tab of the Rune Inventory. Drops from Metin stones, world bosses and elemental dungeon bosses.
Exchange 100 of these for one Gold Rune on the Exchange tab of the Rune Inventory. Drops from Metin stones, world bosses and elemental dungeon bosses.